I'm struggling with the best way to sharpen anti-aliasing, disable motion blur, and fixing ultrawide FOV. Can anybody help?
Navigate to your game's install directory and add the below to Engine.ini found in \Game\GlobalConfig\Saved\Config\WindowsNoEditor
[/script/engine.renderersettings] r.TemporalAA.HistoryScreenpercentage=200 r.BasePassForceOutputsVelocity=1 r.DefaultFeature.AntiAliasing=2 r.TemporalAAPauseCorrect=1 r.TemporalAA.Upsampling=1 r.TemporalAACatmullRom=1 r.TemporalAA.Algorithm=0 r.PostProcessAAQuality=6 r.AntialiasingMethod=2 r.TemporalAA.Quality=6 r.VelocityOutputPass=1 foliage.DitheredLOD=1 r.Tonemapper.Sharpen=1 [/script/unrealed.cookersettings] +VersionedIntRValues=r.VelocityOutputPass [SystemSettings] r.MotionBlur.Max=0 r.MotionBlurQuality=0 r.DefaultFeature.MotionBlur=0
To maintain the correct field of view (FOV) on ultrawide monitors, add the following line to your engine.localplayer script:
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
This will ensure that the game's aspect ratio is adjusted to fit your ultrawide monitor without stretching or compressing the image.
Note: This is a general tweak that can be applied to many Unreal Engine games. However, specific games may require additional adjustments or configuration.
Remember to back up your original engine.localplayer file before making any modifications.
If you have any further questions or encounter specific issues, feel free to ask.