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Forsaken Frontiers: General Guide Tips & Tricks

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Balance, Debt, & Progression
 
Debt must be paid every 3 days every $1 = $100 paid towards debt
Each player death adds $3k to the debt

To go as long as possible, attempt to build up an early bank while reserving resources and try to get items only when they are on sale as seldom as possible.

 
Enemies

  • Spider
    • Detects Audio, don't use proximity voice chat, or sprint unless on shadowstep, try to crouch walk.
    • If caught will cocoon player preventing crawling, be careful not to release teammates until enemy has vacated the area as the drop will pull aggro
  • TheButcher/Chainsawman/Nancy
    • Aggros based off audio & sight
    • if caught will first harm the player then down them.
    • he will return to the downed player and attempt to hook them in his butcher room
  • Forsaken/Patient/Zombie
    • can only see in front of them
    • can't hear but can aggro from far distances & move very fast
    • hide until they vacate the area
  • Siren/Screamer
    • Aggros other enemies to the area
    • can only see in front of itself, safe to follow behind (until it turns around)
  • Ventess/Grudge/Hunter
    • attacks solo adventurers
Maps & Modifiers
Maps

 
Maps have a "Remaining Value" that determines loot spawn probability & depletes the more loot you extract from the map, this recharges by playing on other maps over the course of a few days.

  • Metro
    • Long subway tunnels & paths be careful not to get too lost.
  • Hotel
    • Big open areas & multiple floors
    • Bigger jumps
    • Often best to go as deep as possible & find an elevator
  • Hospital
    • Lots of security rooms (bring boltcutters)
    • beware the screamers attracting hoards of patients, hide until they leave the area if pinched.
  • Tunnels
    • One of the hardest maps in the game
    • Has a power switch that when turned off opens the garage doors on the map & disables the elevators
    • You will want to utilize tools to succeed on this map. Lanterns, Walkies, Boltcutters, etc will help you get as far as possible.
  • Pentagon
    • Special event map only available once per run when you don't meet the debt payment
Map Modifiers


 
Underlined = Ideal modifiers

  • None
    • Default rules
  • Surplus
    • Loot everywhere, go crazy
  • Vigor
    • Extra run stamina
  • Fog
    • Reduced player line of sight
  • EMP
    • Electronics don't work (walkies, pagers, etc)
    • elevators do work
  • Shadowstep
    • Sprint footsteps are much quieter
  • Dread
    • Always heavy breathing
  • Infestation
    • Heavy enemy spawns
  • Blackout
    • Lights & power (elevators) shuts off eventually
  • Nightmare
    • Increased enemies
    • Blackout @ 5pm
Items
  • Walkie Talkie
    • Very important to maximize teamwork
    • Enemies can't hear walkie comms
    • Communications via walkie block out enemy sounds so be careful not to clutter comms
  • Medkit
    • Heals player, helps to prolong run
  • Adrenaline
    • Run speed boost
  • Lantern
    • Toggleable light source that shines in an area around the player w/ it equipped
  • Flashlight
    • Hand cranked light source
    • directional & must be held out to use
  • Boltcutters
    • Opens doors without having to kick them in & attract enemies
  • Pagers
    • Beeps more the closer you are to an elevator
Strategies, Tips, & Tricks

  • Teamwork is vital to max runs
  • Hide under desks
  • Shut doors in enemy faces
  • Work in pairs so you can pick each other up & make the most out of tools
  • Baiting enemies for teammates by kicking doors / triggering alarms / Sirens to allow them to go as deep as possible

   
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